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          How to Play Mongolian Chess
 Shatar
 
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                It was probably during 
                  the 13th century raids against the Arabs that the Mongols first 
                  adopted the game of chess. The Mongol game, Shatar, takes its 
                  name from the Arabic Shatranj. Since that time, Mongolian chess 
                  has followed a unique pattern of evolution, mixing ancient, 
                  modern and characteristically Mongolian influences.  The 
                  Pieces  |  
          The 
        Moves 
            |  | The Shatar playing pieces 
              show an unusual degree of artistic originality. The piece which 
              corresponds to our chess king – Noyon 
              – is usually depicted by a prince seated on a throne. But 
              the queen – Bers, meaning “snow 
              panther” – may be depicted as a mythical lion, a tiger, 
              a snow panther or a bull. The piece corresponding to the western 
              bishop is a two-humped camel – Teme. 
              And the piece corresponding to our knight is, not surprisingly, 
              a horse – Mori. But a great deal 
              of creative latitude is given to depiction of the Mongol rook – 
              Tereg, which means “cart.” 
              This piece may be represented by a horse-drawn cart, a portable 
              tent, a cart wheel, a karmic wheel, an Asian swastika, a yin-yang 
              symbol, a truck, an automobile, or even a bunch of flowers or peacock 
              feathers. The pawn – Fu, meaning 
              “child” – is always smaller than the other pieces, 
              and it can look like just about anything. It can be a smaller mythic 
              lion, a soldier, a smaller horse, a chicken, a rabbit, or just about 
              any small person or animal. |  |  
 
           
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 | The 
                King (Noyon) moves one space in any direction.
 |   
            |  | The Rook (Tereg) 
              moves as many squares as it wishes forward, backward, left or right 
              until it reaches another piece or the end of the board. Exactly 
              like our western rook. |   
            |  | The Bishop (Teme) 
              moves just like our western bishop: any number of squares 
              diagonally, as long as its path is clear of other pieces. |   
            |  | The Knight (Mori) 
              also moves like its western counterpart: two spaces forward, backward, 
              right or left, plus one square at a right angle. It can not be blocked 
              by another piece. |   
            |  | The move of the Pawn 
              (Fu) is like that of the ancient pawn. It moves one square 
              forward when not capturing, but captures by moving one square forward/diagonally. 
              Unlike the modern western pawn, it has no option of moving two squares 
              on its first move – except in the opening move of the game 
              (described below). When the pawn reaches the far end of the board 
              it promotes, becoming a Queen (Bers). |   
            |  | The Queen (Bers) 
              has a move very rarely seen in the wide world of chess. It may move 
              like a rook, as far as it likes along any clear path, forward, backward, 
              left or right. Or it may move like a king, one space in any direction. |  
 
          __ 
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                How 
                  the Game is Played The pieces are arranged 
                  as shown above, in the same configuration as modern western 
                  chess. The two kings must face each other directly across the 
                  board. Either player may make the first move. The first player 
                  must start by moving the pawn which stands in front of his queen 
                  forward two spaces, and the second player must reply by doing 
                  the same, so that the two queen pawns face each other. After 
                  that initial mandatory opening, the players take turns, alternately 
                  moving one piece at a time. Winning 
                  the Game The game is won, 
                  as in other forms of chess, by putting the opposing king into 
                  a position of being threatened with capture (check), and unable 
                  to move to safety – checkmate (Mongolian: Mat). 
                  However, in Shatar, some very peculiar restrictions apply: When the king is 
                  threatened by a queen, rook or knight, it is called Shak. 
                  When threatened by a bishop, it is called Tuk; and 
                  when threatened by a pawn, it is called Tsod. These 
                  all correspond to what we call “check,” and the 
                  threatened player is obliged to move so that his King is no 
                  longer under attack.  But in order to win 
                  the game, the attacking player must use Shak (check 
                  by queen, rook or knight), either in the final checkmating move, 
                  or in the series of checks that leads directly to checkmate. 
                   To make matters more 
                  peculiar, the final move, which delivers checkmate, 
                  can not be made by a knight – or the game is drawn. Drawing 
                  the Game There are a few ways 
                  the game can end with no winner: if a king is checkmated with a knight giving the final check;
 if there is no “Shak” check given in the 
                  final checkmating sequence;
 if one player is left with only a king, and no other pieces; 
                  or
 if both players agree that no win will be possible.
 
 |  Download 
        a free rule booklet ------ 
        Shop 
        for a playing set
 
 
 
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